So, how does a GPU-first company grow from here? With competitors Intel and AMD gaining new ground in the GPU department, with the advantage of boasting their own CPUs, will the fire start to die out? As part of Laptop Live, Laptop Mag’s week-long celebration of all things tech, we talk to Nvidia about what it thinks the future of laptops looks like, the limitations of its next-gen GPUs, and how it can still find a place in an ever-growing market for graphics. 

Developing a mobile future

It’s one thing to build a graphics card for a desktop, but it’s a different kettle of fish to develop a discrete GPU for a laptop. But Nvidia has proven itself to soar in this area, with last year’s RTX 30 Series GPUs delivering second-gen RTX architecture in the form of Ampere for a new wave of games with ray tracing, Nvidia DLSS (Deep Learning Super Sampling) to unlock greater frame rates without sacrificing image quality, and Max-Q Technologies so all these features can actually fit in a sleek laptop. So, when asked what the future of laptops looks like to Nvidia, the company made it clear that all it really needs to do is build on its already successful foundation: “I think Nvidia laptops will need to continue to have discrete graphics and enable discrete graphics to be both performant and power efficient while also working closely with the CPU and other components to maximize performance and battery life, something I think they’ve been successfully doing for years,” the Nvidia spokesperson said. “I think AI’s role in PCs will become more relevant, and incorporating that into the complete system will be critical.” And Nvidia is already breaking new ground in new-gen AI with the introduction of DLSS 3 in its RTX 40 Series GPUs. As the company puts it, the new fourth-gen Tensor Cores and Optical Flow Accelerator allow for even higher frame rates with crisper image quality — and that’s all powered by AI.  The new DLSS “samples multiple lower resolution images and uses motion data and feedback from prior frames to reconstruct native quality images.” In layman’s terms, this equates to a 400% performance boost in games like Cyberpunk 2077 using the new “RT Overdrive Mode,” albeit with help from an Intel i9-12900K CPU and 32GB of RAM. That’s a lot of horsepower. With this in mind, are there any limitations the future of Nvidia GPUs will struggle with? Well, not when it comes to its own products. “I think Nvidia’s biggest challenge in the future will be getting squeezed between AMD and Intel’s strategies of optimizing for their own GPU and CPU architectures. Nvidia simply doesn’t have that, and I think the best way for Nvidia to ensure it doesn’t get cut out of the equation is to keep producing world-class leading discrete GPUs.” 

Branching out

It’s clear Nvidia dominates the GPU consumer market, but, as the company notes, its rivals like AMD and Intel have other products they can rely on — most notably CPUs. Sure, Nvidia graphics cards are the go-to for gamers (at least, this writer is convinced), but what other areas can Nvidia branch out to? As it turns out, quite a few. “We’ve seen Nvidia have mixed success in platforms outside of its current platforms, but honestly, I think Nvidia is fairly comfortable where it is today in the consumer segments,” Nvidia states. ”I think the real expansion at Nvidia is happening in robotics, AI, data centers, High Performance Computing (HPC), and other enterprise use cases for AI/GPUs like Omniverse.”  That last one is especially interesting. With the Metaverse taking off, now more than ever with the announcement of the Meta Quest Pro and PSVR 2, the Nvidia Omniverse platform (opens in new tab) is giving artists and developers the tools to create “large-scale virtual worlds faster than ever.” How good will these look? Considering the platform is based on Universal Scene Description (USD) (opens in new tab), an open-source 3D scene description and file format developed by none other than Pixar, it’s safe to say Nvidia will do wonders for developers in the virtual world. Oh, and it even adds Nvidia’s famed ray-tracing tech to make those environments pop. However, despite venturing out to other avenues like virtual reality and even robotics, Nvidia is still keeping an eye on what it does best. With Intel Arc Alchemist breaking into the scene this year, with reports claiming they are equal to its own RTX 3060 GPU at its best, the competition is ramping up. When asked if this was a good starting point for Intel, Nvidia had this to say: “Yes, especially since most of Nvidia’s new lineup starts at the very high end of the market, leaving the mainstream available for competition, especially considering Intel’s pricing.” To me, that sounds like Nvidia doesn’t have much to worry about. High-end GPUs in both laptops and PC from the manufacturer, from RTX 3070 to an RTX 3090 Ti, come at a price. But it’s a price gamers and content creators are willing to pay to get the best out of their systems. Nvidia is still at the top of its game, and whether or not it pulls off the same success it saw in GPUs on other platforms, it’s clear the company’s foundation for all things GPUs is secure — all it needs to do is build on from what it does best.  

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